One made-up example of what kind of play I want my racing game to produce.
Boomer is falling behind HaXor666 who is starting his second to final lap and about to cruise on to the win in the Taipei Datun Volcano Grand Prix.
Boomer still has one batch of Incinerator heat-seeking micro-missiles left. Although within the rules, targeting other racer’s car with these is considered bad sportsmanship and winning by sheer force (and money) rather than by skill.
Does Boomer launch those missiles?
Let’s up the stakes a bit more:
Boomer is an also-ran driver on his last championship circuit. This is probably one of his last chances to win a race.
HaXor666 is Boomer’s protege in the same racing team. The bond between them is solid; Boomer has been showing HaXor666 the ropes for close to 5 years now.
The effect of these missiles is unpredictable. Boomer has to fire all of his missiles to be sure of preventing HaXor666 from winning, but he can accidentally cause much more damage that way too.
What does Boomer do? Why?
I have parts of the game structure figured out, but I’m gonna stop and write a few of these before going on to gain a better focus into things.